![]() if there is an easy way to put custom characters from GameBanana in a Mario Kart Wii ISO without using Riivolution or just going into the game files and replacing files manually. If you want to unify them back, make sure you check "Unify/Break to Average" again and then press "Unify". anyone knows of MKW hacks with ISO patchers which include custom characters and 2. To do this, uncheck "Unify/Break to Average", select the normals you want to split, and click on "Break". Although this method is useful, sometimes you will prefer to split some normals (for example, on shoe soles), so some polygons won't be smooth with the rest of polygons. This will unify split normals, which will usually fix a model's polygon roughness, making it smooth. Then, right click the modifier and press "Collapse All". If your model looks weird when doing this, check "Unify/Break to Average" and press on "Unify". Check the "Use Threshold" box and press the "Selected" button. Now select all the normals (CTRL+A), and they'll turn red. Select all objects (not the bones) and use the "Edit Normals" modifier. If you want perfect shading/lighting for your model in MKWii, you'll need to apply vertex colors and fix the normals, which is optional but prefered. ![]()
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